You will notice, along with the graphic quality increase, that the game mechanics is totally different: ships now have more weapon slots, Xenon now also have corvettes, and you can make more money more easily - i´m alway able to play the main mission from start onboard a Capital carrier: a Split Raptor! (just avoid the home of light sector and you can work on your budget).Īnd finally, you can play X3: Terran conflict. It has a lot of tutorials and only one main mission that can be completed with a simple m3 figther, but more importantly: it will set you in the enviroment and cover the basics. The best game to start is X2: the threat. Really, the learning curve will be vertical if you try to play it first. Terran Conflict was made on top of a collection of mods created for the orifinal X3: Reunion.īecause of that, TC doesn´t have any tutorials. Also, the Egosoft forums are your friend when you need to find a guide for something. Don't forget the huge number of total conversions available for both Reunion and Terran Conflict, but only look into those when you've got a good enough understanding of how things work in the vanilla game.Įdit: And for starting out, have a look at the Aprocot X3 Handbook, which is a collection of various guides, walkthroughs and maps from the Egosoft forums. It adds addtional features like the repair laser and missions via COM, but it took away the BBS and it is typically regarded as the easier of the two (between X3: Reunion and X3: Terran Conflict).įinally, Albion Prelude is kinda like another mini-expansion to X3: Terran Conflict, adding a few more features and decreasing performance futher Xd.ĪTM, Terran Conflict is the more newbie friendly of the lot (I'm playing Terran Conflict with the XTC Total Conversion, for me vanilla is a bit too slow), but it is possible to start out with any of them. X3: Terran Conflict is basically a slight upgrade to X3: Reunion. It's more reminicent of the previous two, but the only problems are the low performance on lower-spec computers and the nebula sectors (why did they have to add those -.-). X3: Reunion was the first game in the X3 part of the serries. Both are basically pure sandbox games, though there is a plot/story in TC, afaik.Well. I'd say get X4 if you have the hardware for it and X3 later if you like it, but I guess it could work the other way around. TC/AP has considerably lower hardware requirements, obviously. If you only want to pick one, it's a tough call. X3:TC/AP - More ship/weapon variety, more sectors (though some of them look rather generic), more danger (can you get one-shot killed in X4?), faster pace (station building doesn't take time, SETA is better), faked economy (faction ships appearing out of thin air), AI feels more capable than X4 if you disable collisions in the cheat menu mod (that is, it feels more capable at stuff not involving collisions). X4 - much better actually simulated economy, huge improvement in immersion and graphics, slower pace (especially building stations takes a LOT of time), shitty SETA that has to be crafted (bloody crafting/grind mechanics have to be in everything nowadays), enemy sectors completely unthreatening to player-driven ships thanks to travel drive, custom assembly of stations from modules. No, you cannot play X3TC story missions in X3AP. The difference between the two is that X3TC has some more storylines but X3AP has a bunch of gameplay additions. Btw you need X3: terran conflict to play Albion prelude. If money is a bigger issue then get X3, as the whole ideal X4 package requires both DLCs. Imo, if you only have time to play one and money isn't a large issue get X4. That said there are mods such as Litcube's Universe that makes X3 more complex, but you're going to need to understand the base game first. You hire crew in X4 and can see them in game. ![]() Furthermore, all your ships are piloted by AI (no crew) in X3. When you dock in X3 a docking arm connects you to the station and a UI pops up to do whatever and that's it. In X3 you can only space walk to get that scale. Then there's that whole immersion thing with being able to walk on space stations and bigger ships to get that sense of scale in X4. X3 just poofs their ships out of thin air. If you wanted to blockade a sector that contains a faction's shipyard, whereby the shipyard doesn't receive ship building materials, you'll eventually starve their merchant and war fleet in a war of attrition if you desire.
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